obstacle
ObstacleEntity
#
Bases: QEntity
An obstacle on the table.
It is represented as a cube (QCuboidMesh).
When selected with a mouse click, a property window is displayed to modify the obstacle properties.
The obstacle can also be moved using the mouse.
Attributes:
Name | Type | Description |
---|---|---|
enable_controller |
Qt signal used to disable the camera controller when moving the obstacle using the mouse |
Source code in cogip/entities/obstacle.py
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__init__(parent_widget, x=0, y=0, rotation=0, length=225, width=225, height=350)
#
Class constructor.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
parent_widget |
QWidget
|
Parent widget |
required |
x |
int
|
X position |
0
|
y |
int
|
Y position |
0
|
rotation |
int
|
Rotation |
0
|
length |
int
|
Length |
225
|
width |
int
|
Width |
225
|
height |
int
|
Height |
350
|
Source code in cogip/entities/obstacle.py
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get_model()
#
Returns the Obstacle model. Used to save the obstacles list.
Returns:
Type | Description |
---|---|
Obstacle
|
The obstacle model |
Source code in cogip/entities/obstacle.py
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moved_obstacle(pick)
#
Qt Slot
Slot called on a moved
mouse event on the obstacle.
Just record that the obstacle is moving, the translation is computed in the GameView object.
Source code in cogip/entities/obstacle.py
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new_move_delta(delta)
#
Qt Slot
Update the obstacle position.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
delta |
QVector3D
|
The difference between current and new position |
required |
Source code in cogip/entities/obstacle.py
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pressed_obstacle(pick)
#
Qt Slot
Slot called on a pressed
mouse event on the obstacle.
Emit a signal to disable the camera controller before moving the obstacle.
Source code in cogip/entities/obstacle.py
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released_obstacle(pick)
#
Qt Slot
Slot called on a released
mouse event on the obstacle.
If this event occurs just after a pressed
event, it is only a mouse click,
so display the property window.
Emit a signal to re-enable the camera controller after moving the obstacle.
Source code in cogip/entities/obstacle.py
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setXTranslation(x)
#
Qt Slot
Set the X position.
Source code in cogip/entities/obstacle.py
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setYTranslation(y)
#
Qt Slot
Set the Y position.
Source code in cogip/entities/obstacle.py
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updateZTranslation(zExtent)
#
Qt Slot
Update the Z position based on the obstacle height. This function is called each time the height is modified to set the bottom on Z=0.
Source code in cogip/entities/obstacle.py
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ObstacleProperties
#
Bases: QDialog
The property window.
Each obstacle has its own property window.
Attributes:
Name | Type | Description |
---|---|---|
active_properties |
ObstacleProperties
|
The current property window displayed. |
Source code in cogip/entities/obstacle.py
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__init__(parent, obstacle_entity)
#
Class constructor.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
parent |
QWidget
|
The parent widget |
required |
obstacle_entity |
ObstacleEntity
|
The related obstacle entity |
required |
Source code in cogip/entities/obstacle.py
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closeEvent(event)
#
Close the property windows.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
event |
QCloseEvent
|
The close event (unused) |
required |
Source code in cogip/entities/obstacle.py
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set_active_properties(properties)
classmethod
#
Class method.
Set the current property window displayed.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
properties |
ObstacleProperties
|
The current property |
required |
Source code in cogip/entities/obstacle.py
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