camp
Camp
#
Class representing the camp selected before the game starts.
Source code in cogip/tools/planner/camp.py
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adapt_angle(angle)
#
Adapt an angle depending on the actual camp.
Source code in cogip/tools/planner/camp.py
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adapt_y(dist)
#
Adapt Y distance depending on the selected camp. Given the current table orientation and axes, only Y has to be adapted when the camp changes.
Source code in cogip/tools/planner/camp.py
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